promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: MillClick to veto Mill1 VP
+1 Card
+1 Action

You may discard 2 cards, for +$2.
Cost: 4 Coins
SeasideClick to exclude Seaside: LookoutClick to veto Lookout+1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
AdventuresClick to exclude Adventures: GuideClick to veto Guide+1 Card
+1 Action

Put this on your Tavern mat. At the start of your turn, you may call this, to discard your hand and draw 5 cards.
Cost: 3 Coins
EmpiresClick to exclude Empires: Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: VillainClick to veto Villain+2 Coffers
Each other player with 5 or more cards in hand discards one costing 2 Coins or more (or reveals they can't).
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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